![]() ![]() Let’s talk about the game’s presentation! We’ve got pixel art in the style of Dead Cells that’s bound to impress as well as a pretty enjoyable score to go along with it. ![]() As you might expect, you’ll spend a lot of time dead. On the other hand, this naturally means that if you’re doing well in combat you’re also in mortal danger, so carefully approaching and learning each fight is key to victory. Successfully smacking your foe around helps your hero regenerate mana and stamina more quickly, allowing you to keep up an unending assault of sword and spell. Juxtia, unlike many Soulslikes, would really, really like you to be up in the enemy’s face most of the time. Indeed, where it differs tends to rest largely in the details. You’ve got your bonfires (fountains in this case,) currency that’s lost on death, weapon stat scaling and so on. When it comes to that combat, it’s not surprising that Juxtia has a lot in common with similar games in its genre. This can be a plus or a minus, really, given the game’s clear focus on its combat. While it’s got Metroidvania trappings, Juxtia is a fairly linear game, and even with new abilities you won’t need to return to previous areas all that often. There’s treasure to find, abilities to learn and the odd secret here and there. Saving the land from the Tarnishing involves you dragging your decrepit hide around, battling monsters, re-wrapping yourself to heal as necessary and looking for goodies. As one of Juxtia’s agents, your job is to descend upon the ruined world and solve the issue with as much force as necessary. A curse or disease known as the Tarnishing began to spread across the land, infecting animals, people, plants and even the terrain itself and corrupting it all into a nasty mess. That all came to an end when the goddess’ conflict with a dark god was escalated into what amounts to biological warfare. The land created by the goddess Juxtia was once a beautiful haven of life and light.
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